Euri Gilberto Herasme Cuevas

Professional Experience

Dec 2022

|

Mar 2026

Full Time

Details

ISDK (Interaction SDK) — Unity

Owned the visual feedback layer for hand and UI interactions, delivering consistent interaction cues across the SDK. Built and maintained a panel affordance system aligned with Meta's OS UX guidelines.

ISDK (Interaction SDK) — Unreal Engine

Ported the full interaction affordance stack (poke, ray, grab, UI) from Unity to Unreal, maintaining visual and interaction parity. Improved grab interaction architecture based on lessons from the Unity implementation and built editor tooling for hand pose recording. Migrated Blueprint components to C++ for better maintainability and code reuse. Implemented a translation layer bridging ISDK events to Unreal's Slate/UMG framework. Provided ongoing cross-engine SDK support, including regression fixes, integration help, and release readiness.

XRCIA Team — Tools & Performance

Built a streamlined ISDK library and Unity-based QA tool for fast isolation of OS vs. ISDK regressions. Worked on an internal app's UI migration to Unity Canvas with proper ISDK integration. Designed a lightweight 2D performance overlay with real-time graphs to surface micro-stutters missed by standard telemetry. Partnered with external teams to deliver rapid VR prototypes for UX research.

Recommendations

Mike Perry

Engineering Leader at Meta

Euri moves fluidly between interaction design, prototyping, and deep systems work. He excels at taking interactions from concept to production without losing fidelity along the way. As his manager, what I valued most was that I could trust him completely — he could effectively nail down requirements, build a plan, and execute without hand-holding. He could unblock himself and had great judgement on when to engage me. He's also obsessive about craft in a way that's rare: not just shipping, but making sure things actually work well. Euri is the kind of engineer you want on anything that matters.

Jesse Keogh

Engineering Manager at Meta

Euri has a blend of skills across software engineering, prototyping, and technical art. He is especially impactful at taking interaction design from idea to production, excelling at rapidly spinning up a proof of concept to align design direction, and then working with the team to productionize it for the Quest OS and third party immersive app developers through the Interaction SDK. A great asset (for both team execution and culture) that I'd recommend for any relevant roles in VR and/or game development.

Dilara Semerci

Engineering Manager at Meta

I had the pleasure of managing you, where you consistently delivered high-impact results with strong ownership and reliability. You ramped up quickly, took feedback well, and became someone I could rely on to drive work to completion while collaborating effectively in a fast-moving, cross-functional environment. What stood out most was your disciplined execution and strong product mindset. You engaged deeply in team workflows (including playtesting) and were proactive about surfacing issues early, communicating clearly, and providing high-quality debugging artifacts (e.g., crisp repro details, screenshots/videos) that helped unblock partners quickly. That operational rigor made a meaningful difference in our quality and iteration speed. Beyond execution, you were a great teammate—thoughtful, responsive, and steady even when requirements were ambiguous. I’d confidently recommend you to any team looking for a strong engineer who combines solid fundamentals with a collaborative, get-things-done attitude.

Feb 2022

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Apr 2022

Full Time

Details

Banco Popular Manager Awards - 2022

I was responsible for the creation of a video used to present prizes to managers for their outstanding performance in the previous year. The video was made using the Unity Engine and the Universal Render Pipeline. Using C# for some editor tooling and animation, HLSL and shader graph for the shader creation, and VFX graph for some of the VFX.

May 2021

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Jan 2022

Part-Time

Details

Game Development and tooling

I was responsible for 3d modeling, animation, vfx creation, shader creation, gameplay programming and tooling. Everything was done for the Unity Engine, for a game that is meant to be played on mobile. Unreleased game.

MAR 2021

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MAY 2021

Full Time

Details

Banco Popular Manager Awards - 2021

I was responsible for the creation of a video used to present prizes to managers for their outstanding performance in the previous year. The video was made using the Unity Engine and the Universal Render Pipeline. Using C# for some editor tooling and animation, HLSL and shader graph for the shader creation, and VFX graph for some of the VFX.

APR 2019

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SEP 2019

Full Time

Details

Regression testing automation

Creation of a program for Regression Testing Automation in C# using Selenium. The resulting test generate a report with a screenshot of the results.

QA Website

A website meant to be used internally by the QA team to aid them in some activities that required more technical knowledge or to speed up tasks.

APR 2018

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APR 2019

Full Time

Details

Regression testing automation

Creation of a program for Regression Testing Automation in C# using Selenium. The program does some tests in Trivision and generates a report of what happened in the test (with screenshots to give us more information).

MAR 2017

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MAR 2018

Full Time

Details

Quack project

Game not released. Created 3d Models, Animations, Special Effects and Scripting (C#) of every system in the game.

Banco Popular Manager Awards - 2018

3D Audio Visual presentation. Created 3d Models, Animations, Special Effects and Scripting (C#) of every system in the presentation.

Skills

C#

Rust

WGSL

JS

C++

HLSL

GLSL

Unity API

Unreal Engine API

WebGPU

Spanish (native)

English (fluent)

Blender

VHDL

Education

University of Wolverhampton, United Kingdom

Master of Science in Computer Science

Sep 2019

|

Sep 2020

First with Distinction

Instituto Tecnologico de Santo Domingo (INTEC), Dominican Republic

Bachelor in Electronics and Comunication Engr.

Aug 2014

|

Jan 2018

GPA 3.77