Resume
Posts
I've spent over 3 years at
Meta
in the XR Org, building the
Interaction SDK
and
VR
applications that help test and ship new XR features. What drew me to
VR is how it deepens your connection to a virtual world, something as
simple as throwing a rock becomes a real, physical gesture. It's the
closest we've come to stepping inside the games I grew up playing
Everything traces back to video games. Playing them with friends,
losing track of time, and eventually wondering,
"How did someone make this?"
That question was the spark that sent me into code, into shaders, into
learning how every pixel on screen got there.
Today, I build renderers, VFX, and interactive experiences that run
natively and in the browser. I've worked with custom pipelines in
Unity, made projects on WebGL and
WebGPU
, and I'm currently building my own 3D engine from scratch in
Rust
using wgpu. One codebase, native and web. Because the best experiences
are the ones you can share instantly, a link should be all it takes
for someone to join.
Rust is the language that makes me genuinely enjoy the craft of
writing code. It rewards you for keeping things fast and simple, which
is exactly how I believe software should be built. If performance
requires complexity, something's wrong.
I also love teaching. I break down complex ideas through 2D and 3D
drawings that make things click instantly. Whether it's my team or the
wider community, sharing what I've figured out is as natural to me as
sharing a new game with a friend.