Euri Gilberto Herasme Cuevas

Resume

Posts

About me

I've spent over 3 years at Meta in the XR Org, building the Interaction SDK and VR applications that help test and ship new XR features. What drew me to VR is how it deepens your connection to a virtual world, something as simple as throwing a rock becomes a real, physical gesture. It's the closest we've come to stepping inside the games I grew up playing

Everything traces back to video games. Playing them with friends, losing track of time, and eventually wondering, "How did someone make this?" That question was the spark that sent me into code, into shaders, into learning how every pixel on screen got there.

Today, I build renderers, VFX, and interactive experiences that run natively and in the browser. I've worked with custom pipelines in Unity, made projects on WebGL and WebGPU , and I'm currently building my own 3D engine from scratch in Rust using wgpu. One codebase, native and web. Because the best experiences are the ones you can share instantly, a link should be all it takes for someone to join.

Rust is the language that makes me genuinely enjoy the craft of writing code. It rewards you for keeping things fast and simple, which is exactly how I believe software should be built. If performance requires complexity, something's wrong.

I also love teaching. I break down complex ideas through 2D and 3D drawings that make things click instantly. Whether it's my team or the wider community, sharing what I've figured out is as natural to me as sharing a new game with a friend.

Contact me

[email protected]

Youtube
Bluesky
LinkedIn
Github
Twitter